Rust is fast, memory-safe, and built for systems-level development. Its compile-time guarantees and performance make it an excellent choice for building something as low-level and resource-intensive as a browser. Mozilla’s experimental browser engine Servo was written in Rust for the same reasons.
Before getting started, ensure you have:
rustup
, cargo
)Install Rust if you haven’t already:
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
A modern browser has several key components:
We’ll build a simplified version of each in this guide.
Create a new Rust project:
cargo new rust_browser
cd rust_browser
In src/main.rs
:
fn main() {
println!("Starting Rust browser...");
}
We'll build the browser in stages, using separate modules for each component.
Use the reqwest
crate for HTTP requests.
In Cargo.toml
:
[dependencies]
reqwest = { version = "0.11", features = ["blocking"] }
In main.rs
:
use reqwest;
fn fetch_url(url: &str) -> Result<String, reqwest::Error> {
let response = reqwest::blocking::get(url)?;
Ok(response.text()?)
}
This function fetches the HTML content of a URL using a blocking HTTP client.
Create a dom.rs
module. Here’s a basic structure for parsing tags:
#[derive(Debug)]
pub struct Node {
pub tag: String,
pub children: Vec<Node>,
}
pub fn parse_html(input: &str) -> Node {
// This is where you would tokenize and recursively parse the HTML
Node {
tag: "html".to_string(),
children: vec![],
}
}
For real parsing, consider integrating the html5ever
crate used in the Servo project.
Create a css.rs
module:
#[derive(Debug)]
pub struct Stylesheet {
pub rules: Vec<Rule>,
}
#[derive(Debug)]
pub struct Rule {
pub selector: String,
pub declarations: Vec<(String, String)>,
}
pub fn parse_css(input: &str) -> Stylesheet {
Stylesheet { rules: vec![] }
}
This placeholder represents a very basic CSS parser. You can expand it to support selectors, cascading rules, and more.
Now merge DOM nodes with CSS rules to create a render tree.
pub struct RenderNode {
pub tag: String,
pub styles: Vec<(String, String)>,
pub children: Vec<RenderNode>,
}
pub fn buildrendertree(dom: &Node, stylesheet: &Stylesheet) -> RenderNode {
RenderNode {
tag: dom.tag.clone(),
styles: vec![], // Here you would apply matched styles
children: vec![],
}
}
Calculate the size and position of each box on the screen.
pub struct LayoutBox {
pub width: u32,
pub height: u32,
pub x: u32,
pub y: u32,
pub children: Vec<LayoutBox>,
}
pub fn layout(rendernode: &RenderNode, parentx: u32, parent_y: u32) -> LayoutBox {
LayoutBox {
width: 800,
height: 20,
x: parent_x,
y: parent_y,
children: vec![],
}
}
For now, this function uses static values. In a full implementation, you would interpret CSS rules to compute widths, margins, and positioning.
We need to draw our layout boxes to the screen. The pixels
crate works well with winit
for windowing.
Add these to Cargo.toml
:
pixels = "0.11"
winit = "0.28"
Inside your paint loop:
for layoutbox in layouttree {
draw_rect(x, y, width, height, color);
}
This pseudocode draws colored rectangles based on layout properties. Integrate pixels
to actually render them.
With winit
, you can handle events such as mouse clicks or key presses. This allows you to add features like:
You can also build a minimal history manager for back/forward navigation.
Here are some ideas to take the browser further:
rustls
boa
egui
, iced
, or dioxus
Building a browser from scratch is an excellent way to learn systems programming, rendering pipelines, and web standards. With Rust, you get both safety and performance, making it an ideal choice for the task.
This guide covered the essential components: networking, parsing, rendering, and layout. Each could be expanded into a full project on its own.
If you're ready for the next step, consider contributing to or studying the Servo project. It's a production-grade Rust browser engine that explores many of the concepts covered here in depth.